Adam Gravois
4113 Avenue D
Aus
tin TX 78751
Adam@AdamGravois.Com

Skills
Team leadership & project management.
3D lighting, materials, modeling, scene layout.
2D compositing and effects.
Software: 3DStudio Max, Alias/Wavefront Maya, Softimage XSI, Adobe Photoshop, Adobe After Effects, Nothing Real Shake.

Professional Experience
Artist | New Pencil, Inc. (September 2003 - November 2003)
Created real-time textures and level-of-detail models for massively-multiplayer online game and other projects.

Art Director/Producer | New Pencil, Inc. (June 2003 - August 2003)
Directed and managed artists in production of art for "The Sims Makin' Magic." Handled all production-related client issues. Modeled and textured objects.

Artist | Carl's Fine Films, Inc. (March 2003 - May 2003)
Created materials and lighting for "Hershey's Masterpiece" and "Hershey's Tailors."

Art Director/Producer | New Pencil, Inc. (January 2003 - March 2003)
Directed and managed artists in production of art for "The Sims Superstar." Handled all production-related client issues. Modeled and textured objects.

Artist | New Pencil, Inc. (December 2002)
Created layout, editing, and lighting for "The Sims Online" television commercial.

Art Director | New Pencil, Inc. (May 2002 - August 2002)
Directed artists in production of art for "The Sims Unleashed." Handled all client feedback. Modeled and textured objects.

Artist | New Pencil, Inc. (April 2001 - January 2002)
Modeled and textured objects for "The Sims Hot Date" and "The Sims Vacation." Directed show teaser for "The Sims Online."

Artist | Wild Brain, Inc. (January 2001 - March 2001 and February 2002 - April 2002)
Created materials, lighting, and layout for "Hershey's Swing," "Hershey's Square Dance" and other commercial projects.

Creative Director | Xaos, Inc. (August 2000 - November 2000)
Directed all jobs in production, gave daily feedback to animators and issued final approval on all shots. Created preproduction documentation and animatics. Assembled bids with executive producer. Pitched concepts to clients and worked closely with them throughout production.

Animator/Lead Animator | Xaos, Inc. (December 1997 - August 2000)
Modeled, animated, textured, lit and composited animation for broadcast, location-based, and large-format film projects, with special focus on lighting and cinematography.
As lead animator, organized elements for shots, assisted with art direction and performed final compositing.

Freelance Artist | Assorted (May 1997- October 1997)
Animated on-screen graphics for feature films "Deep Impact" and "Flubber." Created graphic animation for a variety of industrial projects.

Artist | Nickelodeon (July 1994 - March 1997)
Created still and animated graphics for Nickelodeon and Nick at Nite network promos, interstitials and IDs.

Independent Work
Golden Shoes (Completed June 1996)
In collaboration with artist/musician Dame Darcy, created short film combining handmade art with digital techniques. Golden Shoes has appeared in the SIGGRAPH Computer Animation Festival, the Low Res Film Festival, and the Melbourne International Film Festival, where I was a featured speaker.

Education
Brown University, Bachelor of Arts, Semiotics.
December 1993.