Adam Gravois Skills Professional
Experience Art Director/Producer | New Pencil, Inc. (June 2003 - August
2003) Artist | Carl's Fine Films, Inc. (March 2003 - May
2003) Art Director/Producer | New Pencil, Inc. (January 2003 -
March 2003) Artist | New Pencil, Inc. (December 2002) Art Director | New Pencil, Inc. (May 2002 - August 2002) Artist | New Pencil, Inc. (April 2001 - January 2002) Artist | Wild Brain, Inc. (January 2001 - March 2001 and
February 2002 - April 2002) Creative Director | Xaos, Inc. (August 2000 - November 2000) Animator/Lead Animator | Xaos, Inc. (December 1997 - August
2000) Freelance Artist | Assorted (May 1997- October 1997) Artist | Nickelodeon (July 1994 - March 1997) Independent
Work Education
4113
Avenue D
Austin
TX 78751
Adam@AdamGravois.Com
Team leadership & project management.
3D lighting, materials, modeling, scene layout.
2D compositing and effects.
Software: 3DStudio Max, Alias/Wavefront Maya, Softimage XSI, Adobe Photoshop,
Adobe After Effects, Nothing Real Shake.
Artist | New Pencil, Inc. (September 2003 - November 2003)
Created real-time textures and level-of-detail models for massively-multiplayer
online game and other projects.
Directed and managed artists in production of art for "The Sims Makin'
Magic." Handled all production-related client issues. Modeled and textured
objects.
Created materials and lighting for "Hershey's Masterpiece" and "Hershey's
Tailors."
Directed and managed artists in production of art for "The Sims Superstar."
Handled all production-related client issues. Modeled and textured objects.
Created layout, editing, and lighting for "The Sims Online" television
commercial.
Directed artists in production of art for "The Sims Unleashed."
Handled all client feedback. Modeled and textured objects.
Modeled and textured objects for "The Sims Hot Date" and "The
Sims Vacation." Directed show teaser for "The Sims Online."
Created materials, lighting, and layout for "Hershey's Swing," "Hershey's
Square Dance" and other commercial projects.
Directed all jobs in production, gave daily feedback to animators and issued
final approval on all shots. Created preproduction documentation and animatics.
Assembled bids with executive producer. Pitched concepts to clients and worked
closely with them throughout production.
Modeled, animated, textured, lit and composited animation for broadcast, location-based,
and large-format film projects, with special focus on lighting and cinematography.
As lead animator, organized elements for shots, assisted with art direction
and performed final compositing.
Animated on-screen graphics for feature films "Deep Impact" and
"Flubber." Created graphic animation for a variety of industrial
projects.
Created still and animated graphics for Nickelodeon and Nick at Nite network
promos, interstitials and IDs.
Golden Shoes (Completed June 1996)
In collaboration with artist/musician Dame Darcy, created short film combining
handmade art with digital techniques. Golden Shoes has appeared in the SIGGRAPH
Computer Animation Festival, the Low Res Film Festival, and the Melbourne
International Film Festival, where I was a featured speaker.
Brown University, Bachelor of Arts, Semiotics.
December 1993.